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- Simcity 2000 wiki full#
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- Simcity 2000 wiki mac#
The first version of the game was developed for the Commodore 64 under the working title Micropolis. In addition, Wright also was inspired by reading "The Seventh Sally", a short story by Stanisław Lem from The Cyberiad, published in the collection The Mind's I, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. While developing SimCity, Wright cultivated a real love of the intricacies and theories of urban planning and acknowledges the influence of Jay Wright Forrester's book Urban Dynamics. Wright was inspired by a map creation feature of the game Raid on Bungeling Bay that led him to discover that he enjoyed creating maps more than playing the actual game. Most other releases were in color, but had a similar interface.ĭevelopment of the original SimCity began in 1985 under game designer Will Wright, and the game was published in 1989. The black-and-white version of SimCity on the Mac. Under independent development (1985–1997) ĭepending on the title, there may scenarios with city performance-related goals and time limits in which to complete them.ĭevelopment history Release timeline 1989 SimCity 4 also provided a limited form of multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not to interact in real-time gameplay. SimCity titles are predominantly single-player games, with a few exceptions, including the "Network Edition" of SimCity 2000, the Unix port of the original SimCity, and SimCity (2013). The player may also have to deal with disasters, such as fires and tornadoes, or fictional crises such as monster attacks. The player may also make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbour for that service, such as electricity cables. The primary source of income is taxation, though some income can also be generated by legalizing gambling or placing certain "special" buildings such as military bases or federal prisons. Inadequate funding of these services can lead to strikes or even urban decline. These are provided by building relevant buildings or infrastructure, with each building covering a circular "range" in its vicinity. Proper management of the city requires citizens to be provided with basic utilities ( electricity, water and sometimes waste management) along with public services such as health, education, safety, parks and leisure facilities. As the city matures, the player may be able to add government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is.
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Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. SimCity titles are real-time management and construction simulators. 3.1 SimFarm: SimCity's Country Cousin (1993).
Simcity 2000 wiki portable#
Simcity 2000 wiki series#
Maxis developed the series independently until 1997, and then continued under the ownership of Electronic Arts until 2003. The first game in the series, SimCity, was published by Maxis in 1989 and sparked the creation of several sequels and many other spin-off " Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. SimCity is an open-ended city-building video game series originally designed by Will Wright. SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity, SimsVille, The Sims
Simcity 2000 wiki mac#
Microsoft Windows, Linux, Mac OS, Wii, PlayStation, Nintendo 64, Nintendo 64DD, Nintendo DS, Sega Saturn, PlayStation 3, Palm OS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS, Android, PC-98, GBA, OLPC XO-1, OS/2, NeWS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum
Simcity 2000 wiki full#
Maxis, Tilted Mill Entertainment, Aspyr Media, Full Fat, Infogrames, Nintendo EAD, Babaroga, HAL Laboratory, Track TwentyĮlectronic Arts, Brøderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames Entertainment, SA, Zoo Digital Publishing Construction and management simulation, city-building
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